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1. rethinking proficiency - in Feedback/Requests [original thread]
Cass Caul wrote: remove proficiency, only have fitting optimization. lessens creativity....sry but nope
- by Shadow Archeus - at 2014.08.09 19:49:00
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2. rethinking proficiency - in Feedback/Requests [original thread]
Sly Marb0 wrote: While I want to say this would be best for sidearm proficiency as not to make them minor rifles, although I suppose that's in many ways what submachine guns are; Every weapon could benefit from getting away from the lazy crutch...
- by Shadow Archeus - at 2014.08.09 03:02:00
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3. rethinking proficiency - in Feedback/Requests [original thread]
instead of most weapons getting generic damage buffs why not improve the function of weapons instead... pistols all pistol prof needs to add 1 shot to the magazine per level rifles rifles need their current damage bonuses heavy weapons the h...
- by Shadow Archeus - at 2014.08.08 15:31:00
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4. Hotfix Delta proposed ideas - in Feedback/Requests [original thread]
lav skills are lacking....why go over level one???? add caldari lav and gallente lav skills would like to see lav variants return I would like to see all vehicle variants return and be rebalanced but that will take time....lets start with lavs ...
- by Shadow Archeus - at 2014.08.08 03:24:00
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5. Vehicle hardeners disturb gunner's sight - in Feedback/Requests [original thread]
I may sound like a lil ***** here but it bothers me as well..... maybe add a scope of sorts to gunners that is unaffected by glare.....
- by Shadow Archeus - at 2014.08.08 03:00:00
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6. Scrambler Pistol in Hotfix Delta - in Feedback/Requests [original thread]
the scp needs something.... id just drop the std variant and make the breach the std pistol give the assault a rof buff buff the burst hipfire accuracy slightly...not like before when it was a laser but better than the ion pistols add a proto burs...
- by Shadow Archeus - at 2014.08.08 02:57:00
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7. [Idea] Overshield Applicator - in Feedback/Requests [original thread]
Hmmm....while this is well thought out and a very imaginative idea.....I have to lean towards no....the point of shields is to have a fast recharge but a smaller amount of HP....this would imbalance the game too much at this point in time Maybe e...
- by Shadow Archeus - at 2014.04.27 02:41:00
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8. odd pc idea - in Feedback/Requests [original thread]
This isn't about team size.........
- by Shadow Archeus - at 2014.04.16 02:50:00
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9. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
You sir have a made my day op +1
- by Shadow Archeus - at 2014.04.16 02:48:00
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10. Long Range HMG idea - in Feedback/Requests [original thread]
Jonny D Buelle wrote: Sentinels are meant to be defensive, not offensive. Now this does not mean camping, this means holding down an objective to keep people out. Now usually this means using the HMG to its full advantage in CQC. So why the hel...
- by Shadow Archeus - at 2014.04.16 02:42:00
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11. odd pc idea - in Feedback/Requests [original thread]
The point wasn't to increase players per match....though I'm all for that The point was to simulate having to defend multiple fronts at once....making it possible to overrun corps that rely too heavily on the power of a few teammates....while sti...
- by Shadow Archeus - at 2014.04.16 02:27:00
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12. odd pc idea - in Feedback/Requests [original thread]
I've been reading around a little bit and it has been said that if you have one really awesome team of players you can hold districts almost indefinitely until a corp can fields better players..... But it got me thinking....this is war....simply ...
- by Shadow Archeus - at 2014.04.14 03:00:00
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13. Ranks - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Bonuses and weapons would be standard, think of it as recruiting someone and getting a recruit assault rifle, they would be almost the same as normal assault rifles, just a tiny bit better, nothing that would ruin th...
- by Shadow Archeus - at 2014.04.14 02:43:00
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14. Reseting skill points - in Feedback/Requests [original thread]
Jett Pezzin wrote: Dustbunny Durrr wrote: First off, No skillpoints are ever wasted. Having skillpoints used for skill A, gives you the benefits of skill A. Secondly, dust is not like other games where if you skill into A, you can no longer...
- by Shadow Archeus - at 2014.04.14 01:55:00
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15. Ranks - in Feedback/Requests [original thread]
Horrible idea..... Ranks would be cool but not the bonuses you have there.....that's a bit game breaking... Instead of blueprint items maybe 20 of certain weapons depending on the rank....blueprints could easily destroy the games economy Rank s...
- by Shadow Archeus - at 2014.04.14 01:46:00
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16. Pertaining to WP/Kill Farming... *Please Read... For Our Sake* - in Feedback/Requests [original thread]
So where's the bans...I have yet to hear of anyone getting banned for this.....I'd like to see CCP actually do it
- by Shadow Archeus - at 2014.04.13 22:02:00
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17. Remove the repair tool exp cap - in Feedback/Requests [original thread]
I only read the first couple posts because I'm pressed for time. Maybe increase wp needed for an ob....or make obs not dependant on wp but based on something else Ob points Certain actions on the battlefield will provide a op (orbital points) on...
- by Shadow Archeus - at 2014.04.13 13:29:00
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18. Should tapping R2 also cycle weapons? - in Feedback/Requests [original thread]
Do the d pad buttons control anything besides ptt
- by Shadow Archeus - at 2014.04.13 12:39:00
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19. Pertaining to WP/Kill Farming... *Please Read... For Our Sake* - in Feedback/Requests [original thread]
Isnt that considered a form of boosting and a bannable offense.......?
- by Shadow Archeus - at 2014.04.13 12:36:00
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20. request: remove kill to death ratio - in Feedback/Requests [original thread]
N1ck Comeau wrote: In a game where deaths are bad and every death is a lost of ISK. Why remove the only stat that allows us to see how well we are doing with that. Kills = isk. Deaths = -isk I would like to see isk lost per match on the end ...
- by Shadow Archeus - at 2014.04.12 19:25:00
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